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Column:
All play and no work makes Resident Evil 4 a dull game
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Resident Evil 4 was one of the defining moments of last generation, but not only for the right reasons. What is it about the game, most specefically its pacing, that restricts it from true gaming greatness?
Continue reading.
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26/3/2006
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Column:
Smack, Slash and Slice: A Look at Videogame Violence
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Media sensationalism has been the basis for many people's opinions of violent videogames. Craig takes a look at the hypocrisy of outrage towards videogaming scandals caused by ignorance towards the root of the problem.
Continue reading.
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19/3/2006
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Feature Focus:
Xbox Live Marketplace
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Craig takes a look at what is undoubtedly one of the most innovative of the Xbox 360's features: the Xbox Live Marketplace. Is this the next Steam? Have Microsoft found the future-proofing solution?
Continue reading.
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9/3/2006
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Reviewed:
Psychonauts
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Ignore the temptation to mark down Psychonauts as a typical platformer and Matt is sure you'll find one of the most humourously disjointed and charmingly styled games of recent times.
Continue reading.
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7/3/2006
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Column:
Losing Control
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The 360's controllers are wireless, the Revolution's are something else entirely and the PS3 recognises seven of its controller. Yet none have yet to come up with a solution to a persisting problem: making a controller that holds together for more than a couple of years.
Continue reading.
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17/2/2006
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Column:
Microsoft's New Employees
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So Microsoft think they can get their customers to create their Xbox 360 games for them? It seems like a business masterstroke, but is this good news for gamers?
Continue reading.
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7/2/2006
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Interviewed:
Steven Poole: Author of Trigger Happy
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Steven Poole is the author of
Trigger Happy, a deep and critical look at the workings of video games. Pete talks to him about his experiences surrounding the book and his opinions on recent gaming developments, from the Revolution's controller to Sony's expansion of the industry.
Continue reading.
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5/2/2006
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Advertise at GameShrine.co.uk
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As we near the date for renewing our hosting, we're looking to raise some funds. Therefore, we've made some major cuts in the price of our advertising, and improved the exposure offered. If you're looking for a cost effective solution to advertising your website or product,
read on.
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3/2/2006
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Feature:
Golden Age of Gaming: Midday of the PC
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Chris' series of explorative articles continue. Why was Wolfenstein 3D such a step forward from it's 2D counterparts? And why did it take consoles around ten years to catch up with developments in PC multiplayer gaming?
Continue reading.
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1/2/2006
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Interviewed:
Matt Farber: Pandora Studios
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Dan was lucky enough to get a chance to talk to the head of Pandora Studios, the developer of popular Unreal Tornaument 2003/2004 mod Frag.Ops, about their upcoming follow up, Zero Squad, and the choices the independent developer has had to make.
Continue reading.
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27/1/2006
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Rubber Ducky's Forums
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